RT @EricTopol: When the #AI bots gang up on us ;-) https://t.co/U8ubQ15KJD by @DeepMindAI @maxjaderberg @wojczarnecki https://t.co/GS5mNiUc…
RT @gp_pulipaka: Human-Level Performance with Population-Based #ReinforcementLearning. #BigData #Analytics #DataScience #AI #MachineLearnin…
RT @gp_pulipaka: Human-Level Performance with Population-Based #ReinforcementLearning. #BigData #Analytics #DataScience #AI #MachineLearnin…
RT @gp_pulipaka: Human-Level Performance with Population-Based #ReinforcementLearning. #BigData #Analytics #DataScience #AI #MachineLearnin…
RT @gp_pulipaka: Human-Level Performance with Population-Based #ReinforcementLearning. #BigData #Analytics #DataScience #AI #MachineLearnin…
RT @gp_pulipaka: Human-Level Performance with Population-Based #ReinforcementLearning. #BigData #Analytics #DataScience #AI #MachineLearnin…
RT @gp_pulipaka: Human-Level Performance with Population-Based #ReinforcementLearning. #BigData #Analytics #DataScience #AI #MachineLearnin…
RT @gp_pulipaka: Human-Level Performance with Population-Based #ReinforcementLearning. #BigData #Analytics #DataScience #AI #MachineLearnin…
RT @gp_pulipaka: Human-Level Performance with Population-Based #ReinforcementLearning. #BigData #Analytics #DataScience #AI #MachineLearnin…
RT @gp_pulipaka: Human-Level Performance with Population-Based #ReinforcementLearning. #BigData #Analytics #DataScience #AI #MachineLearnin…
RT @gp_pulipaka: Human-Level Performance with Population-Based #ReinforcementLearning. #BigData #Analytics #DataScience #AI #MachineLearnin…
RT @gp_pulipaka: Human-Level Performance with Population-Based #ReinforcementLearning. #BigData #Analytics #DataScience #AI #MachineLearnin…
Human-Level Performance with Population-Based #ReinforcementLearning. #BigData #Analytics #DataScience #AI #MachineLearning #IoT #IIoT #Python #RStats #TensorFlow #Java #JavaScript #ReactJS #GoLang #CloudComputing #Serverless #DataScientist #Linux https:/
RT @sciencemagazine: Researchers at @DeepMindAI have taught #AI gamers to play a popular #3D multiplayer first-person #VideoGame with human…
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
Human-level performance in 3D multiplayer games with population-based reinforcement learning https://t.co/IPd9erer6S
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
#NeuralNetwork trained using reinforcement learning for Quake 3 capture the flag beats human consistently https://t.co/GdhHFYTCt2
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
RT @Owen_Matrix: DeepMind #AI continues to amaze. After Chess, Go and StarCraft 2, it can now beat human players in Quake III's Capture the…
Well done! As usual! :)
ai playing q3ctf - cool they included the circa 1999 scripted bots in the research
Human-level performance in 3D multiplayer games with population-based reinforcement learning https://t.co/L1y7pTDBUL #DeepLearning #MachineLearning #AI #DataScience #NeuralNetworks #CNN #Reinforcement #Learning #DeepRL #GPU #TensorFlow #Keras #Caffe #Pytor
RT @EricTopol: When the #AI bots gang up on us ;-) https://t.co/U8ubQ15KJD by @DeepMindAI @maxjaderberg @wojczarnecki https://t.co/GS5mNiUc…
RT @Owen_Matrix: DeepMind #AI continues to amaze. After Chess, Go and StarCraft 2, it can now beat human players in Quake III's Capture the…
RT @sciencemagazine: Researchers at @DeepMindAI have taught #AI gamers to play a popular #3D multiplayer first-person #VideoGame with human…
RT @Owen_Matrix: DeepMind #AI continues to amaze. After Chess, Go and StarCraft 2, it can now beat human players in Quake III's Capture the…
RT @Owen_Matrix: DeepMind #AI continues to amaze. After Chess, Go and StarCraft 2, it can now beat human players in Quake III's Capture the…
DeepMind #AI continues to amaze. After Chess, Go and StarCraft 2, it can now beat human players in Quake III's Capture the Flag multiplayer mode. Quite an achievement! https://t.co/DEgjtUqwJG https://t.co/NimuYG6xyT
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
RT @ProceduralAI: Quite an achievement. Congratulations @DeepMindAI https://t.co/SeCccx82Ak
RT @HenriquesLab: Cool! AI trained to play Quake III (using reinforcement learning) becomes great at cooperative play with human teammates.…
RT @Quake: "I'm learning to kill you more efficiently." - Clutch, #Quake Champions https://t.co/9TzdJKTRko
RT @msjoding: This article by @DeepMindAI, blows me away, they trained computer agents to be better than humans at multiplier games, but th…
This article by @DeepMindAI, blows me away, they trained computer agents to be better than humans at multiplier games, but then, dissected the results in incredible detail to understand how https://t.co/SMCHFSdbcJ
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
RT @Quake: "I'm learning to kill you more efficiently." - Clutch, #Quake Champions https://t.co/9TzdJKTRko
RT @Quake: "I'm learning to kill you more efficiently." - Clutch, #Quake Champions https://t.co/9TzdJKTRko
RT @sciencemagazine: Researchers at @DeepMindAI have taught #AI gamers to play a popular #3D multiplayer first-person #VideoGame with human…
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
@DeepMindAI destroying people at Quake III Arena "[AI players] were rated more collaborative than human participants." Video: https://t.co/4rUSVBMu8Z Blog: https://t.co/fLb4VKWyVk Paper: https://t.co/P4KNw3YNXT https://t.co/VaaqwvgRHH
I suppose we can only be glad that they didn’t use Terminator: Future Shock as the game for the AI to learn from.
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
#AI is a teen-ager now: Human-level performance in 3D multiplayer games with population-based reinforcement learning | Science https://t.co/wa1hoNZiPM
"Each agent learns its own internal reward signal and rich representation of the world. These results indicate the great potential of multiagent reinforcement learning for artificial intelligence research." https://t.co/rheODXiBDi
RT @BehavEcolPapers: Human-level performance in 3D multiplayer games with population-based reinforcement learning https://t.co/Vaq04q4yaS @…
RT @HenriquesLab: Cool! AI trained to play Quake III (using reinforcement learning) becomes great at cooperative play with human teammates.…
RT @HenriquesLab: Cool! AI trained to play Quake III (using reinforcement learning) becomes great at cooperative play with human teammates.…
RT @SparksQuarks: Adam spoke about this all the way back in episode 2 of #SparksandQuarks, check it out now: Sparks and Quarks | E2: Artifi…
Cool! AI trained to play Quake III (using reinforcement learning) becomes great at cooperative play with human teammates. Also nearly indistinguishable https://t.co/iL8gaxtnCS
RT @sciencemagazine: Researchers at @DeepMindAI have taught #AI gamers to play a popular #3D multiplayer first-person #VideoGame with human…
La IA ya ha alcanzado el nivel humano en Quake III Arena (cap. la bandera), y ha seguido haciéndolo aunque hayan reducido su velocidad de respuesta a la humana (paper) cc (@VNMachine quizás sea verdad que la IA nos va a matar... virtualmente) https://t.
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
RT @mustafasuleymn: Excited to see our team’s work on ‘Capture the Flag’ published in @sciencemagazine. Collaboration is an important skill…
"Only as part of a human-agent team did we observe a human winning over an agent-agent team (5% win probability). This result suggests that trained agents are capable of cooperating with never-seen-before teammates, such as humans." https://t.co/lEX4N9KSG0
Great new paper in Science from the Deepmind team: https://t.co/8Mf0x9SGPC - "...work combines techniques to train agents that can achieve human-level performance at previously insurmountable tasks"
Human-level performance in 3D multiplayer games with population-based reinforcement learning https://t.co/hupqTY0kyK
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
Los investigadores de @DeepMindAI, la filial de inteligencia artificial de @Google, han conseguido que sus agentes de IA sean capaces de jugar y ganar el juego '#QuakeIIIArena' contra jugadores humanos en línea, algo imposible hasta la fecha. https://t.co/
RT @EricTopol: When the #AI bots gang up on us ;-) https://t.co/U8ubQ15KJD by @DeepMindAI @maxjaderberg @wojczarnecki https://t.co/GS5mNiUc…
DeepMind’s AI can now team up to beat humans at video games https://t.co/161NFZbajy
AI 臨機応変な対応 複数参加のゲームで好成績 米研究チーム https://t.co/auuoIiVxcN Human-level performance in 3D multiplayer games with population-based reinforcement learning https://t.co/U7xcnOPGsp
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
Human-level performance in 3D multiplayer games with population-based reinforcement learning | Science https://t.co/wdVQnmGbxe https://t.co/3WB9979tkq #ReinforcementLearning #game https://t.co/PYGePj347o
RT @ItalianPolitics: Human-level performance in 3D multiplayer games with population-based reinforcement learning https://t.co/v7x2iZVVHL.…
RT @sciencemagazine: Researchers at @DeepMindAI have taught #AI gamers to play a popular #3D multiplayer first-person #VideoGame with human…
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
RT @yuxili99: Human-level performance in 3D multiplayer games with population-based reinforcement learning https://t.co/mMO8RfKCcU
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
Human-level performance in 3D multiplayer games with population-based reinforcement learning https://t.co/mMO8RfKCcU
Human-level performance in 3D multiplayer games with population-based reinforcement learning (Rated: Objective) https://t.co/ZTmj0EzlaO
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
Human-level performance in 3D multiplayer games with population-based reinforcement learning https://t.co/3OiidgeCzY The work is cool because it’s hard to get AI to cooperate. Something similar could help robots operate in the real world more effectively
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
RT @scipak_es: Investigadores de @DeepMindAI han enseñado a un jugador de inteligencia artificial (IA) a jugar a un popular videojuego en 3…
RT @ProceduralAI: Quite an achievement. Congratulations @DeepMindAI https://t.co/SeCccx82Ak
RT @srlm: e essa?... [em QUAKE III, modo CTF] "grupos de #agentes #inteligentes foram sempre melhores que os outros pares e criaram estraté…
Quite an achievement. Congratulations @DeepMindAI
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
RT @sciencemagazine: Researchers at @DeepMindAI have taught #AI gamers to play a popular #3D multiplayer first-person #VideoGame with human…
Human-level performance in 3D multiplayer games with population-based reinforcement learning | Science https://t.co/PeIud4lGKw
RT @Quake: "I'm learning to kill you more efficiently." - Clutch, #Quake Champions https://t.co/9TzdJKTRko
RT @Quake: "I'm learning to kill you more efficiently." - Clutch, #Quake Champions https://t.co/9TzdJKTRko
A.I. demonstrated human-equivalent game skill- per report dated 5/31/2019 by Science Magazine SOURCE: https://t.co/FCfkRMhyOJ
A.I. demonstrated human-equivalent game skill- per report dated 5/31/2019 by Science Magazine SOURCE: https://t.co/lBJMRBVak1
A.I. demonstrated human-equivalent game skill- per report dated 5/31/2019 by Science Magazine SOURCE: https://t.co/wjfXHjsRry
A.I. demonstrated human-equivalent game skill- per report dated 5/31/2019 by Science Magazine SOURCE: https://t.co/Y9TkDMatxV
A.I. demonstrated human-equivalent game skill- per report dated 5/31/2019 by Science Magazine SOURCE: https://t.co/qpMBjWdWRC
RT @sciencemagazine: Researchers at @DeepMindAI have taught #AI gamers to play a popular #3D multiplayer first-person #VideoGame with human…
Terminator getting closer? => Human-level performance in 3D multiplayer games with population-based reinforcement learning https://t.co/A92UG6EScV
RT @DeepMindAI: Navigating the complex tactics of team play is a critical challenge of AI research. In our new paper–now published in @scie…
RT @Quake: "I'm learning to kill you more efficiently." - Clutch, #Quake Champions https://t.co/9TzdJKTRko