Human-level performance in first-person multiplayer games with population-based deep reinforcement learning https://t.co/503ty3L8BN
Human-level performance in first-person multiplayer games with population-based deep reinforcement learning https://t.co/xrdZXbtHy0
https://t.co/WPr45fM99o DeepMind plays Quake 3 :) Capture the Flag: the emergence of complex cooperative agents https://t.co/Yx5Eq6MSVI arxiv 1807.01281. population-based deep RL, A3C. Fast/slow RNN.
RT @crizcraig: Amazing RL progress as of late in complex multi-agent environments with OpenAI Five and now Quake https://t.co/nWLQ1RUiVp
RT @crizcraig: Amazing RL progress as of late in complex multi-agent environments with OpenAI Five and now Quake https://t.co/nWLQ1RUiVp
Amazing RL progress as of late in complex multi-agent environments with OpenAI Five and now Quake https://t.co/nWLQ1RUiVp
RT @lewisshepherd: Very interesting insight in this thread on an interesting new #AI paper (Google DeepMind's neural net taught itself to p…
Very interesting insight in this thread on an interesting new #AI paper (Google DeepMind's neural net taught itself to play Quake 3; paper at https://t.co/75vXDfN3tR). Possible implications for industrial, military & other “human/AI teaming” scenarios.
[P] Deepmind: Human-level performance in first-person multiplayer games https://t.co/pFwtodleAB
[1807.01281v1] Human-level performance in first-person multiplayer games with population-based deep reinforcement learning #deeplearning #ANN #AI #IA #machinelearning #BigData #DataScience #artificialintelligence #computerintelligence https://t.co/WcJbEA7
[1807.01281] Human-level performance in first-person multiplayer games with population-based deep reinforcement learning: [1807.01281] Human-level performance in first-person multiplayer games with population-based deep reinforcement learning https://t.co/
Human-level performance in first-person multiplayer games with population-based deep reinforcement learning https://t.co/9wPDnQ3aaR
New #365papers post: Human-level performance in first-person multiplayer games with population-based deep reinforcement learning https://t.co/jq7NkoMwgM https://t.co/7Uwrv8gq0G
これだね。DeepMindのAI協調プレイ論文。 Human-level performance in first-person multiplayer games with population-based deep reinforcement learning https://t.co/WuihkSiHsb https://t.co/UrwqswUu5q
Human-level performance in first-person multiplayer games with population-based deep reinforcement learning https://t.co/9wPDnQ3aaR
Collaboration a must for #SDGs but #humans work/think in silos. @GoogleAI #AI agents now display selfless #human-like behaviours to decipher #complex issues and work together for win-win solutions. We need more investments into @ai4allorg @DeepMindAI http
Human-level performance in first-person multiplayer games with population-based deep reinforcement learning https://t.co/9wPDnQ3aaR
Human-level performance in first-person multiplayer games with population-based deep reinforcement learning. Jaderberg et al. https://t.co/1szPJuJVVR
"Human-level performance in first-person multiplayer games with population-based deep reinforcement learning", Max … https://t.co/qxqNV9XIv0
RT @StatMLPapers: Human-level performance in first-person multiplayer games with population-based deep reinforcement learning. (arXiv:1807.…
Human-level performance in first-person multiplayer games with population-based deep reinforcement learning. https://t.co/hTIzZ3wUiS
"These results demonstrate a significant jump in the capabilities of artificial agents, bringing us closer to the goal of human-level intelligence" - Strong statement out of a @DeepMindAI team. Cool paper too :) https://t.co/uTk2BNjGud
Human-level performance in first-person multiplayer games with population-based deep reinforcement learning. Jaderberg et al. https://t.co/m0cRL8MvM5
Human-level performance in first-person multiplayer games with population-based deep reinforcement learning - Max Jaderberg https://t.co/M2vmoA8mSq
Human-level performance in first-person multiplayer games with population-based deep reinforcement learning. (arXiv:1807.01281v1 [cs.LG]) https://t.co/kKwXpaP8EG
https://t.co/WNbsafrF0H Human-level performance in first-person multiplayer games with population-based deep reinforcement learning. (arXiv:1807.01281v1 [cs.LG]) #ai
#NewPaper: #arXiv https://t.co/8kHVi9UcuF https://t.co/2bPNej5TJ8 Human-level performance in first-person multiplayer games with population-based deep reinforcement learning. (arXiv:1807.01281v1 [cs.LG])
"Human-level performance in first-person multiplayer games with population-based deep reinforcement learning. (arXiv:1807.01281v1 [cs.LG])" #arXiv https://t.co/Dr2nDIMJvU